Did you know…
There have been 659,042 Tweets in the Haitian Creole language of Kreyol Ayisyen within a user group of 7,468 and Cymraeg (Welsh) is the third most popular language Tweeted with 261,083 Tweets altogether between 2,729.
These statistics have been gathered by Indigenous Tweets as reported by the BBC last week. According to the article, Indegenous Tweets is “about encouraging minority language speakers to discover each other online”.
This got me thinking about how Twitter can be used to help people learn a language. I’ve always been told that the only real way to learn how to speak a new language is to use it – regularly. However, speaking a new language may not necessarily help you get to grips with writing it.
What’s a better place to interact with others in a particular language to try out your skill and improve them.
Here are some ideas I’ve had:
- Set a ‘conversation’ activity in class to practise written language skills
- Set an icebreaker task before the course asking students to research how to say “Hello, my name is, what’s your name?”
- As the skills increase hold regular live Tweet meets where the tutor and group will only converse in that language.
- Encourage students to join a wider community where they hold conversations with others
- Create a blog to post regular conversation topics giving details of the time and duration of Tweet-meets
- Upload a copy of each conversation to the blog to discuss further
Because Twitter is just another tool by which we can hold conversations, it’s important we think beyond the prejudice and barriers and start thinking creatively on how we can harness it for learning. Of course, we don’t want to use these tools ‘just because’ but perhaps we need to start thinking more about ‘what can be’.
Classroom trainers have been very creative in the past about how to include different tools and activities to aid the learning process. Just think about how we introduced video and DVDs to the classroom course. The set up little group to collaborate using flip-charts, then PowerPoint. We’ve introduced games and adapted them to encourage problem solving. The only difference now is we no longer have to be bound by walls and have a much richer collection of tools.